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Let's try to build a scene using SceneKit and its physically based rendering features. [...]

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In this post I show you how it is possible to use multiple RCTRootView instances in an existing iOS app. [...]

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In this post I will give you an informal introduction about Physically based rendering. [...]

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In this post I will show you how to install realm as a dependency in a React Native project with custom folders structure without using react-native link command. [...]

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In this post I will talk about the model view presenter architectural pattern and how it can improve your unit test and your TDD workflow when developing an Android application. [...]

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In this post I will talk about clean code and how important are the name you choose while you're developing software. [...]

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In this post I will talk about reflection vector used in some lighting models, for example the Phong reflection model. I will show you how this vector is calculated. [...]