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Physically based rendering: informal introduction

Physically based rendering: informal introduction

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In this post I will give you an informal introduction about Physically based rendering. [...]

React Native and Realm: custom manual link for an iOS app with custom directory structure

React Native and Realm: custom manual link for an iOS app with custom directory structure

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In this post I will show you how to install realm as a dependency in a React Native project with custom folders structure without using react-native link command. [...]

Model View Presenter on Android: unit test for everything

Model View Presenter on Android: unit test for everything

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In this post I will talk about the model view presenter architectural pattern and how it can improve your unit test and your TDD workflow when developing an Android application. [...]

Clean Code: meaningful names

Clean Code: meaningful names

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In this post I will talk about clean code and how important are the name you choose while you're developing software. [...]

How to calculate the reflection vector

How to calculate the reflection vector

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In this post I will talk about reflection vector used in some lighting models, for example the Phong reflection model. I will show you how this vector is calculated. [...]

Model View Presenter on iOS: no more excuses, write your unit test

Model View Presenter on iOS: no more excuses, write your unit test

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In this post I will talk about the model view presenter architectural pattern and how it can improve your unit test and your TDD workflow when developing an iOS application. [...]

Phong reflection model

Phong reflection model

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In this post I will talk about phong reflection model: one of the oldest and most popular lighting model in computer graphics. [...]