In this post I will talk about reflection vector used in some lighting models, for example the Phong reflection model. I will show you how this vector is calculated.
In this post I will talk about the model view presenter architectural pattern and how it can improve you unit test and your TDD workflow when developing an iOS application.
In this post I will talk about phong reflection model: one of the oldest and most popular lighting model in computer graphics.
In this post I will talk about contract test: what they are and how you can use them.
In this post I will talk about Swift closure and the potential of the @escaping and @autoclosure attributes
In this post I will talk about Swift closure: what they are and their syntax
In this post I will show you how to create a scene using ThreeJS with support for Physically Based Rendering
So, how was created this blog? Let's go through the development process of its creation. Boring and fun at the same time.